Archives de Catégorie: English

« Creativity is doing more than the first thing that comes to your mind »

#CreativeBehavior requires not only generating ideas, but also inhibiting some of them, evaluate them in relation to the task & context, and regulate the creative behavior across the task in Education, with the brilliant Anaïs LEROY, funded byANR, the French National Research Agency de la recherche #CreaMaker (#CreaCube task) in collaboration withErasmus+ @Let’s Steam ZeUGMA , Maison de l’Europe et des Territoires within Laboratoire d’Innovation et Numérique […]
Lire la suite »

Impact of Team Climate on Co-Creativity in STEAM Education in Primary Education

Impact of Team Climate on Co-Creativity in STEAM Education in Primary Education DOI: 10.4236/ce.2021.128151PDF Charlotte Stinkeste1, Axelle Napala2, Margarida Romero21Université de Lille, Lille, France.2Université Côte D’Azur, Nice, France. Abstract The need to introduce co-creative approaches in education is nowadays seen as a way to support STEAM education. However, in collaborative activities, the team climate in which learners work […]
Lire la suite »

10 compétences pour les parents voulant éviter des enfants « écranisés »

Les parents sont en (co)responsabilité éducative sur la citoyenneté numérique de leurs enfants. Par ici 10 compétences en lien au numérique en éducation pour les parents voulant éviter des enfants « écranisés » 😉

A universe of bricks

Already in 1974: « the urge to create is equally strong in all children. Boys and girls. It’s imagination that counts ». Thanks to LEGO to allow our generation to be part of the game and A Mighty Girl for sharing. But moreover, thanks to Ole Kirk Christiansen for creating a compositional universe of creativity for everyone. […]
Lire la suite »

#PISA2018 Students’ sense of meaning in life, co-operation and teacher support

#PISA2018 15 years-old index of « meaning in life » (« passionate pursuit of goals and purpose ») increases 0.19 with +1 unit of « student co-operation » and increases 0.12 with +1 unit of « teacher support ». (PISA 2018 Results, Volume III).

Special Issue ReSMICTE : Robotics in primary education – Robotique en éducation primaire

Special Issue ReSMICTE : Robotics in primary education – Robotique en éducation primaire The Special Issue of the Journal “Review of Science, Mathematics and ICT Education” is dedicated to the Educational Robotics in Primary Education. There is currently a real enthusiasm for educational robotics which is supported by the incessant emergence of new educational […]
Lire la suite »

PhD fellowship. Study of creativity in co-creative interdisciplinary projects in Higher Education.

Study of #creativity in co-creative interdisciplinary projects in #HigherEducation. Funded #PhDjob France/Québec

Game Based Learning / Apprentissage par le jeu

Romero, M. (2019, July). Analyzing Cognitive Flexibility in Older Adults Through Playing with Robotic Cubes. In International Conference on Human-Computer Interaction (pp. 545-553). Springer, Cham. => Cette étude analyse la flexibilité cognitive de personnes âgées par le biais d’une tâche de résolution de problèmes avec des modules robotiques (tâche CreaCube, projet ANR #CreaMaker). Cucinelli, G., Davidson, A. […]
Lire la suite »

ANR #CreaMaker

ANR #CreaMaker :  Learning-by-making engages participants in the construction of digital and tangible artefacts through the use of technology (Maloy & Edwards, 2018; Martin, 2015). Maker education activities are developed through design-based approaches aiming to create an artefact to provide a creative solution to a problem. Through maker-based activities, participants can be engaged in […]
Lire la suite »

Creative programming and making in intergenerational contexts

Last ACT annual meeting in Ottawa has been the opportunity to share the advancements in the creative programming and making in intergeneraional contexts :