Archives de Catégorie: English

10 compétences pour les parents voulant éviter des enfants « écranisés »

Les parents sont en (co)responsabilité éducative sur la citoyenneté numérique de leurs enfants. Par ici 10 compétences en lien au numérique en éducation pour les parents voulant éviter des enfants « écranisés » 😉 https://www.researchgate.net/publication/262688255_Romero_M_2014_Digital_literacy_for_parents_of_the_21st_century_children_Elearning_Papers_38_32-40

A universe of bricks

Already in 1974: « the urge to create is equally strong in all children. Boys and girls. It’s imagination that counts ». Thanks to LEGO to allow our generation to be part of the game and A Mighty Girl for sharing. But moreover, thanks to Ole Kirk Christiansen for creating a compositional universe of creativity for everyone. […]
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#PISA2018 Students’ sense of meaning in life, co-operation and teacher support

#PISA2018 15 years-old index of « meaning in life » (« passionate pursuit of goals and purpose ») increases 0.19 with +1 unit of « student co-operation » and increases 0.12 with +1 unit of « teacher support ». (PISA 2018 Results, Volume III).

Special Issue ReSMICTE : Robotics in primary education – Robotique en éducation primaire

Special Issue ReSMICTE : Robotics in primary education – Robotique en éducation primaire https://pasithee.library.upatras.gr/review/issue/view/370 The Special Issue of the Journal “Review of Science, Mathematics and ICT Education” is dedicated to the Educational Robotics in Primary Education. There is currently a real enthusiasm for educational robotics which is supported by the incessant emergence of new educational […]
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PhD fellowship. Study of creativity in co-creative interdisciplinary projects in Higher Education.

Study of #creativity in co-creative interdisciplinary projects in #HigherEducation. Funded #PhDjob France/Québec https://euraxess.ec.europa.eu/jobs/funding/phd-fellowship-study-creativity-co-creative-interdisciplinary-projects-higher-education

Game Based Learning / Apprentissage par le jeu

Romero, M. (2019, July). Analyzing Cognitive Flexibility in Older Adults Through Playing with Robotic Cubes. In International Conference on Human-Computer Interaction (pp. 545-553). Springer, Cham. => Cette étude analyse la flexibilité cognitive de personnes âgées par le biais d’une tâche de résolution de problèmes avec des modules robotiques (tâche CreaCube, projet ANR #CreaMaker). Cucinelli, G., Davidson, A. […]
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ANR #CreaMaker

ANR #CreaMaker :  https://creamaker.wordpress.com/  Learning-by-making engages participants in the construction of digital and tangible artefacts through the use of technology (Maloy & Edwards, 2018; Martin, 2015). Maker education activities are developed through design-based approaches aiming to create an artefact to provide a creative solution to a problem. Through maker-based activities, participants can be engaged in […]
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Creative programming and making in intergenerational contexts

Last ACT annual meeting in Ottawa has been the opportunity to share the advancements in the creative programming and making in intergeneraional contexts : https://www.slideshare.net/margarida.romero/20171014-actproject-meeting-uottawa https://www.researchgate.net/publication/309382841_Implementing_Maker_Spaces_to_Promote_Cross-Generational_Sharing_and_Learning https://www.researchgate.net/publication/317174393_Intergenerational_Techno-Creative_Activities_in_a_Library_Fablab https://www.researchgate.net/publication/309383311_Promoting_Intergenerational_Participation_Through_Game_Creation_Activities

From computing to computational thinking: Encouraging creative approaches to problem-solving across the curriculum

Computational thinking is a problem-solving process that involves looking at possible solutions abstractly and algorithmically, in a series of ordered steps. People who are able to think in this way tend to be good at generalizing and transferring this problem-solving process to a wide variety of problems. Computational thinking has been hailed as having the […]
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#Vibot the robot, a children’s book to introduce programming and #educationalrobotics

Vibot the Robot Download No: 978-2-551-25825-3  ResearchGate (English release) : https://www.researchgate.net/publication/344852818_Vibot_the_robot Version en Français : https://www.researchgate.net/publication/344832484_Vibot_le_robot Version en español: https://www.researchgate.net/publication/344851350_Vibot_el_robot Vivian and Victor are twins. For their birthday, they receive a robot as a gift.  They decide to call it Vibot. Before they can play with it, Vivian and Victor must assemble the parts, charge […]
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