Archives de Catégorie: English

Special Issue ReSMICTE : Robotics in primary education – Robotique en éducation primaire

Special Issue ReSMICTE : Robotics in primary education – Robotique en éducation primaire https://pasithee.library.upatras.gr/review/issue/view/370 The Special Issue of the Journal “Review of Science, Mathematics and ICT Education” is dedicated to the Educational Robotics in Primary Education. There is currently a real enthusiasm for educational robotics which is supported by the incessant emergence of new educational […]
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PhD fellowship. Study of creativity in co-creative interdisciplinary projects in Higher Education.

Study of #creativity in co-creative interdisciplinary projects in #HigherEducation. Funded #PhDjob France/Québec https://euraxess.ec.europa.eu/jobs/funding/phd-fellowship-study-creativity-co-creative-interdisciplinary-projects-higher-education

Game Based Learning / Apprentissage par le jeu

Romero, M. (2019, July). Analyzing Cognitive Flexibility in Older Adults Through Playing with Robotic Cubes. In International Conference on Human-Computer Interaction (pp. 545-553). Springer, Cham. => Cette étude analyse la flexibilité cognitive de personnes âgées par le biais d’une tâche de résolution de problèmes avec des modules robotiques (tâche CreaCube, projet ANR #CreaMaker). Cucinelli, G., Davidson, A. […]
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ANR #CreaMaker

ANR #CreaMaker :  https://creamaker.wordpress.com/  Learning-by-making engages participants in the construction of digital and tangible artefacts through the use of technology (Maloy & Edwards, 2018; Martin, 2015). Maker education activities are developed through design-based approaches aiming to create an artefact to provide a creative solution to a problem. Through maker-based activities, participants can be engaged in […]
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Creative programming and making in intergenerational contexts

Last ACT annual meeting in Ottawa has been the opportunity to share the advancements in the creative programming and making in intergeneraional contexts : https://www.slideshare.net/margarida.romero/20171014-actproject-meeting-uottawa https://www.researchgate.net/publication/309382841_Implementing_Maker_Spaces_to_Promote_Cross-Generational_Sharing_and_Learning https://www.researchgate.net/publication/317174393_Intergenerational_Techno-Creative_Activities_in_a_Library_Fablab https://www.researchgate.net/publication/309383311_Promoting_Intergenerational_Participation_Through_Game_Creation_Activities

From computing to computational thinking: Encouraging creative approaches to problem-solving across the curriculum

Computational thinking is a problem-solving process that involves looking at possible solutions abstractly and algorithmically, in a series of ordered steps. People who are able to think in this way tend to be good at generalizing and transferring this problem-solving process to a wide variety of problems. Computational thinking has been hailed as having the […]
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#Vibot the robot, a children’s book to introduce programming and #educationalrobotics

Vibot the Robot Download No: 978-2-551-25825-3  Vivian and Victor are twins. For their birthday, they receive a robot as a gift.  They decide to call it Vibot. Before they can play with it, Vivian and Victor must assemble the parts, charge the batteries and learn to speak to Vibot in its own language: programming. Learn […]
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Intergenerational Workshop on Digital Game Creation

http://doe.concordia.ca/news-and-events/ : « Playing video games is fun, but designing video games when children, adults and seniors are thinking about game narratives and rules together, problem-solving, creative thinking and programming is even more exciting! On Saturday February 20, 2016, Assistant Professor Giuliana Cucinelli, Associate Professor Ann-Louise Davidson and Assistant Professor Margarida Romero (Université Laval) held the […]
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21st century skills: co-creative computational thinking problem solving

21st century skills: co-creative computational thinking problem solving, by @margaridaromero design: @dumontleslie

Puzzle-based coding VS creative programming

Creative programming is a knowledge modeling activity with a high cognitive and metacognitive potential. However, when introducing programming to novices, some learning activities are limited to procedural step-by-step puzzle-based coding activities which does not reflect the creative potential of programming. As shown in the figure below, we distinguish five levels of creative engagement in computer programming education […]
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