Game Based Learning / Apprentissage par le jeu

Romero, M. (2019, July). Analyzing Cognitive Flexibility in Older Adults Through Playing with Robotic Cubes. In International Conference on Human-Computer Interaction (pp. 545-553). Springer, Cham.

=> Cette étude analyse la flexibilité cognitive de personnes âgées par le biais d'une tâche de résolution de problèmes avec des modules robotiques (tâche CreaCube, projet ANR #CreaMaker).

Cucinelli, G., Davidson, A. L., Romero, M., & Matheson, T. (2018). Intergenerational Learning Through a Participatory Video Game Design Workshop. Journal of Intergenerational Relationships, 16(1-2), 146-165. 

Proulx, J. N., Romero, M., & Arnab, S. (2017). Learning mechanics and game mechanics under the perspective of self-determination theory to foster motivation in digital game based learning. Simulation & Gaming, 48(1), 81-97. https://journals.sagepub.com/doi/abs/10.1177/1046878116674399

Patino, A., & Romero, M. (2017). Understanding Game Mechanics under the Activity Theory Approach in DGBL. In Y. Baek (Ed). Game-Based Learning: Theory, Strategies and
Performance Outcomes. New York, NY. Nova Publishers.

Ouellet, H., Romero, M., & Sawchuk, K. (2017). Promoting intergenerational participation through game creation activities. In Game-based learning across the lifespan (pp. 79-89). Springer, Cham.

Romero, M., Ouellet, H., & Sawchuk, K. (2017). Expanding the game design play and experience framework for game-based lifelong learning (GD-LLL-PE). In Game-Based Learning Across the Lifespan (pp. 1-11). Springer, Cham.

Patino, A., Romero, M., & Proulx, J. N. (2016). Analysis of Game and Learning Mechanics according to the Learning Theories. In 8th International Conference on Games and Virtual Worlds for Serious Applications (pp. 1-4). IEEE.

Romero, M., Usart, M., & Ott, M. (2015). Can serious games contribute to developing and sustaining 21st century skills?. Games and Culture, 10(2), 148-177.

Romero, M., & Usart, M. (2013). Serious games integration in an entrepreneurship massive online open course (MOOC). In International Conference on Serious Games Development and Applications (pp. 212-225). Springer, Berlin, Heidelberg.